Hello everyone! I appreciate your interest in this blog. Thank you for reading my updates.
We have been busy in the last month. Despite a few developers leaving the project the team is moving forward with the software development. We were sorry to see the departure of a very nice software developer and an animator. They are a real loss to the project. On the other hand, others who left, it has shown their absence makes the operation a lot stronger.
I would like to share some details about the Devotion Meter, which has been my primary focus in the last couple of weeks. If that is OK I will involve all of you in the design and development process of the Devotion Meter. First sharing ideas, debate the design nuances, and then ask your feedback by allowing to test some exclusive builds. I assume there will be several iterations until we get this right, but I have no doubt – together we will get this done :-)))
The reason I am talking about this so much is because we feel the Devotion Meter could make the difference between an OK and an enjoyable game. We hear the comments from our users about the monotony of space & grid combat missions. The aim is to at least partly address that issue with the Devotion Meter. Additionally, the high level objectives of the Devotion Meter are:
- Create a more rewarding gaming experience
- Present and visualize the player’s Devotion Points in a simpler, more sensible way
- Unlock Pandora scenes without forced combat requirements
- Allow players to embrace their preferred playstyle & Waifu
- Implement a progress boosting method in the form of a Tiered Gifting System (TGS)
- Simplify information presentation
- Provide interface to the MiniGame Framework and to minigames
The Devotion Meter will be Waifu specific. We envision a linear progression that is segmented into 40 levels. Most likely, all levels require the same number of Devotion Points to complete. Each completed level rewards the player with one, in some occasions two to three rewards. It becomes increasingly harder for a Waifu’s meter to progress as the Devotion Level increases.
I share the first high level mock-up of the Devotion Meter. Please note this is a Proof of Concept process at this moment in time. It is highly likely the final design will be different once we take into account your suggestions and recommendations, which we very much appreciate in advance.
I will provide more implementation details in the next week or so to pick your brain, get feedback, opinion and suggestions from you.
Thanks again for your support, and the meantime take care and look after yourself!
Tibor
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